When their army comes, things die in this order. You want their army at 20% HP by the time it reaches Layer 03.
Every great defense in history involved deliberate sacrifice. Some units exist to die so the rest can win. Stop trying to save every soldier — start asking which sacrifice buys what you need.
// Screening Force
5-8 cheap spearmen blocking a choke. Their job: slow the enemy 20 seconds. Their death is the budget.
// Diversion
Light army hitting a secondary base. They might all die. Their death pulled the enemy's main army out of position.
// Rearguard
The last 3-4 units cover your retreat. They body-block pursuit. Without them, your retreating army is chased and killed from behind.
// Tower Bait
Let a tower fall on purpose. Their army stops to attack wood. You reposition. Ambush from behind while they're chopping.
// The Setup
- ONE choke (Alpine valley = perfect)
- Walls left and right, forcing single-file entry
- 2 towers at the entrance — garrisoned with archers
- A Fort 30s behind, also garrisoned
- Pikes hold the gap. Archers shoot from inside buildings.
// Why it works
Their army can only attack 4-5 wide. Everyone behind is twiddling thumbs. Meanwhile your archers shoot from 3 buildings at once. Crossfire kills 2:1 even when their army is bigger.
// The Setup
- Wall 01 — forward wall, expected to fall
- Towers behind Wall 01 shoot at them while they break it
- They breach → enter the kill zone between walls
- Towers from both sides shred them
- Wall 02 still standing. They face it exhausted.
// Why it works
Their army loses 30-40% HP just getting to your real defense. The first wall is scheduled to die — that's its purpose.
// The Move
The enemy has committed to attacking your far base. Don't reinforce.
- Evacuate the villagers back to main
- Let the base fall
- Save the army
- Buildings rebuild. Armies take 3 minutes.
// The math
Base value: ~600 wood + ~400 stone = rebuildable.
Army value: ~3000+ resources, 3 minutes of production time. Not rebuildable in time.
// The Move
They have a bigger army but a smaller eco. Don't fight. Wall up, tower up, sit in your kill box.
// What's happening
- Every minute: you tech up, train villagers, build infrastructure
- Every minute: they spend resources on attacks that bounce off walls
- They can't afford to keep attacking forever
- The army gap closes. Then crosses.
// Don't
Don't sortie out to "test" them. Stay behind the wall until you have decisive force.
// The Move
Even while being attacked, send your 3-cav raid squad to THEIR woodline. Yes, really.
// Why it's brilliant
Their army is committed to attacking you. To save their workers, they'd have to break off the attack. They have two choices:
- Retreat → your base is saved, you didn't even fight
- Keep attacking → they lose workers at home AND your towers still bleed them
Both outcomes are wins for you.
// The Move
Their entire army is at your wall. Their base is empty. Send YOUR full army the other way — to THEIR base.
// The trade
They take a base. You take a base. But because their army has to walk all the way back, you usually finish first.
// Pre-requisites
- Your villagers can survive 60-90 seconds without your army (towers + walls)
- Your army has siege or can break their CC fast
- You've accepted the trade in advance — no half-measures
Is their army bigger than mine right now?
Standing army comes out. Fight at the wall. Win the trade.
Do I have walls + towers between them and my army?
Stay behind defenses. Garrison archers. Let towers + walls do 70% of the work. Send raid cav to their economy.
Is the base they're attacking my MAIN base?
Evacuate villagers. Save the army. Counter-attack their base for the trade.
Send your full army to their base. Race. First to finish wins. No half-measures.
| Situation | Pattern |
|---|---|
| Standard defensive posture | 01 Kill Box |
| Long siege expected | 02 Layered Walls |
| Far base, outmatched, can't save it | 03 Controlled Retreat |
| They're bigger but you have better eco | 04 The Stall |
| You're defending but want pressure | 05 Raid While Defending |
| Main base under attack, their base empty | 06 Counter-Commit |